Minesweeper Games (Mac)

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This is a collection of Minesweeper games for the Macintosh computer from OS 6 to OS 9 and 1988-1999.

The most important game is Mines (1988), a minefield crossing game written by Daniel Griscom that inspired the programmers who wrote the Microsoft version. All the Mac versions here are ports of the Microsoft version except Hexmines (which started as a crossing game, inspired by Mines) and Trimines (which includes both styles of play, inspired by Hexmines).

The Macintosh had a 1 button mouse, so to flag or chord you need to press a key while you click. The Hexmines game called chording 'Superclick' and many Mac games copied the terminology. The more advanced games offer a choice of what key to press. About half of Mac minesweeper games require all mines to be flagged and all other squares opened to win, and several incorrectly copied the Expert level as 16x32 instead of 16x30.

Games were shared in Usenet chat groups by converting into BinHex code and posting the text result (we have decoded these). Another common method was archiving into a SIT or CPT file and emailing to a host, which was usually an university. SIT files can be opened by the StuffIt Expander program (version 5.5 and earlier) and CPT files can be opened using Compact Pro (version 1.5.2 or earlier), both of which are free online.

In order to play you will need a Mac or a free Emulator. For early monochrome games the best emulator is Mini vMac, for colour games and OS 6 to 7 use Basilisk II, and for OS 7.5 to 9 use Sheepskin.

Contents

[edit] Games

[edit] 1988 - Mines

See full article elsewhere...

  • Daniel Griscom, USA
  • Goal is to cross a minefield from top left to bottom right corner
  • Black & White
  • Game automatically opens first square.
  • No highscores, sound or chording
  • Flag by holding Shift and clicking once, Questionmarks click twice
  • You can only move to a square next to an already opened square
  • Compatible with System 6 (1988) or later
  • Freeware
  • Game directly inspired from SunTools program called Mines by Tom Anderson.

[edit] 1991 - Bombs

  • Christer Ericson, Sweden
  • Bit By Bit Productions
  • Version 2.2 1991-06-10 (.SIT archive)
  • Version 1.2 released 1991-02-20
  • Grid is 10x10 with Easy (10 mines, 75s), Moderate (15 mines, 100s), Difficult (22 mines, 150s), Impossible (28 mines, 300s)
  • You win by opening all safe squares, each level has a time limit
  • Best 10 scores overall are saved (not per level)
  • Game automatically opens first square.
  • Superclick - click on square touching flags to chord (Version 2.2)
  • Options to choose what key to press while clicking to flag or superclick.
  • Game has option to add obstacles (which make a square unuseable).
  • Compatible with System 6 (1988) and 7 (1991)
  • Freeware
  • Ericson wrote Bombs 3.0 but noted in 1994 he was not going to release it, as there were too many minesweeper games already

[edit] 1991 - Mine Sweeper

  • William Woody, USA
  • Black and White, no colour or sound
  • Superclick - click on square touching flags to chord.
  • Mark mines by pressing 'Shift' while you click.
  • Timer starts as soon as a new game is selected from the menu.
  • Levels are 10x10, 15x15 and 15x30 with each allowing Light (1 mine per 10 squares) or Heavy (1 mine per 10 squares)
  • Games saves best highscore for each of the 6 levels.
  • To win you must open all safe squares and flag all mines.
  • Compatible with System 6 (1988) and 7 (1991)
  • Freeware

[edit] 1991 - Mind Mines

  • Matthew B Evans, USA
  • Version 1.2.2 at least by 15/4/91
  • No highscores or sound
  • Superclick - click on square touching flags to chord
  • Has a Cheat option.
  • Game sold as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek CDROM, no known copies exist.
  • Compatible with System 6 (1988) or later
  • Requires 8 bit colour (256), does not work in B&W
  • Freeware

[edit] 1991 - Saddam's Revenge

  • David B. Zwiefelhofer, USA
  • Bovine Software
  • Version 1.3b 1992-05-20 (.SIT archive)
  • Version 1.3a
  • Version 1.2
  • Version 1.1a
  • One highscore for each of the 3 levels.
  • Levels are Novice (10 mines, 7x9), Intermediate (19 mines, 8x15), Expert (77 mines, 16x32).
  • Graphics change every game you play and there are optional sound effects.
  • You must open all safe squares and flag all mines to win a level.
  • You flag by holding 'Shift' while you click, there is no chording feature.
  • Shareware for $5 full version is now Abandonware
  • TRIVIA: In 1995 someone named Kevin Clancy renamed the game Grave Digger 2.5.0 and started selling it as shareware without permission.
  • Version 1.1a was distributed as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek
  • Version 1.3b still calls itself 1.3a in the Help file and version info

[edit] 1991 - NyankoSweeper

  • Yukio Kouno (Japan)
  • Cats are hidden instead of bombs
  • Default level is 17x30 with 100 cats
  • Saves 10 best highscores
  • Custom levels also possible
  • You open squares with a double-click
  • You flag with one click, Questionmark with a second click
  • No chording
  • Sound effects include a cat meowing when you step on it
  • Game in English but help file is in Japanese

[edit] 1992 - MineField Deluxe

  • Kendall Redburn, USA
  • BugByte Inc
  • Each level has a maximum number of points instead of a timer
  • Features that cost you points include using the Safe Start feature or Hint feature
  • Features that add points are adding Pools (squares with no information), using Wrap (numbers on edges include opposite side of board), or increasing the difficulty level
  • There are 3 difficulty levels - Beginner is normal mode, Expert only shows a number if the cursor is above the square, and Guru closes squares again when the cursor moves away
  • There are 3 grid sizes (Small is 10x10 with 15 mines, Medium, Large)
  • You win by flagging all mines, not by opening squares
  • Bonus is game comes with 4 'scenarios' or special board layouts such as a Skull pattern
  • Shareware $20, game has locked features
  • Tested on OS6 and OS7
  • PROBLEM 1: Game comes with file (dated 1992-08-04) claiming MineField is by Yves Legault (Canada) and listing only a few simple features and that the game is free. This is a different game.
  • PROBLEM: A Usenet user who reviewed minesweeper games in the 1990s mentioned "Mine Field 1.3 by BugBytes" starting 1993-05-07: it had 7 levels and saved 1 highscore for each, was in colour, automatically opened first square, had the superclick and no obstacles. (This version was also sold as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek.) Then on 1994-11-19 the user still listed this version but was excited to announce finding "MineField Deluxe", listing all the features in the version offered here which is clearly by BugByte.

[edit] 1992 - Hexmines



  • Ingemar Ragnemalm, Sweden
  • Goal is to cross a hexagonal minefield from top left to bottom right corner
  • Game automatically opens first square.
  • Game saves 10 best highscores
  • Sound effects.
  • Flag by pressing a key (choice available) and clicking
  • Superclick - chord by clicking on a square
  • Version 1 - Single 20x21 square grid and no Timer, game asks for number of mines each time, goal is to cross the minefield, you can only move to a square next to one already opened ('walking').
  • Version 2 - Hexagonal window and grids sizes Small, Medium and Big. Time but score based on points. You can play original cross the minefield mode, or flag all mines and open all safe squares mode.
  • Based on Mines (Griscom, 1988)
  • Version 2.0 and later crash OS 7.5.3 using Basilisk II emulator but work in Black & White on OS 6 in Mini vMac. Ingemar emailed this site 2014-01-02 and said, "I was quite proud of version 2, which is purely hexagonal, including the playfield and even the window. However, that solution is not portable to OSX, and likely to break emulators."
  • All versions have an About screen stating copyright 1990-1992 but hidden version info says v2.0 is 1991-1995, 2.03 is 1991-1997 with v2.04 having a creation date of 2000-08-29. Earliest known public reference is is June 1992. Ingemar notes, "Hexmines was one of my first Mac games, written right after Bikaka (hexagonal Tetris) [...] having written a decent solution on how to access hexagonally sampled data. Bikaka was written in 1990 so it is likely that the first draft to Hexmines was also written then."
  • Version 1.0 uses 4 bit colour (8), 1.1 uses 8 bit colours (256).
  • Freeware

[edit] 1992 - BombSweeper

  • Scott Harker, USA
  • Has a tutor feature that suggests moves based on simple logic
  • Trying to play the game crashes Basilisk II using OS 7.5.3

[edit] 1992 - Minefield

  • Yves Legault, Canada
  • Only instruction file exists, accidentally included with another game of the same name
  • Freeware

[edit] 1992 - Mine

  • Ted B Lowery, USA
  • No sound.
  • One highscore for each of the 3 levels.
  • Superclick - click on square touching flags to chord (Macs had a 1 button mouse)
  • Sold as part of the Ultra Mac-Games CDROM 2, 1995 by Walnut Creek, no known copies exist.
  • Freeware (above collection was unauthorised)
  • Game was finished a few days before release date

[edit] 1992 - Mine Field

  • John Lindal (USA)
  • Black and White, no colour
  • Sound effects are a 'ping' for each click, and an explosion for hitting a mine.
  • You flag by holding the command key while clicking
  • Superclick - click on square touching flags to chord while holding down command key
  • Timer is optional
  • Game is 10x10, default is to randomly provide between 10 and 20 mines but this range can be set at start of each game. No highscores.
  • Shareware $5 full version is now Abandonware
  • Original version released in 1992 at least by 1992-10-09 as discussed then in comp.sys.mac.games

[edit] 1992 - MacMines

  • Cary Torkelsons, USA
  • Pointware Corporation
  • Version 2.04 1994-02-27 (.SIT archive)
  • Version 2.1 at least by 1993-02-23
  • Version 2.01
  • Version 2.0 at least by 1993-08-23
  • Version 1.1 at least by 1992-10-09
  • Original at least by 1992-04-24
  • Saves 3 highscores for each of the 3 levels.
  • Levels are 8x8 (10 mines), 16x16 (45 mines), 16x30 (99 mines)
  • Sound effects.
  • Game automatically opens first square.
  • Superclick - click on square touching flags to chord.
  • To flag you can choose key to press from preferences, or uniquely you can click on a square only touching its own number of squares and it will flag them for you.
  • Options to add craters (these prevent you deriving information from a square), having mine that move, or having a randomizer square (when you open it all mines are relocated).
  • You can pause a game but it hides the board until you restart to prevent cheating.
  • You must flag all mines and open all safe squares to win
  • Shareware $15 but full version is now Abandonware
  • Requires OS 6 or later

[edit] 1992 - Minesweeper

  • Matthew Flatt, USA
  • Robby Findler, USA
  • Version 1.3 at least by 1993-05-07
  • Version 1.1 at least by 1992-10-09
  • Sound effects and colour
  • Saves 10 best highscores
  • No superclick (chording)
  • Hint feature could suggest moves (added by Matt)
  • Works with OS 6 or later
  • Version 1.3 was distributed as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek
  • Trivia: Matt as of 2013 is a computer science professor at the University of Utah
  • Trivia: In an email from Flatt (2013-12-31) he states, "These days, Robby and I work on a programming language called Racket. A variant of Minesweeper has been included as a demo program in the main Racket distribution almost since its inception (back when it was "PLT Scheme"). It's bare-bones compared to our old Mac version, though." Findlay by email notes, "And yeah, I don't think Walnut Creek ever got in touch with us...."

[edit] 1992 - Super Mines

  • Callisto Corporation, USA
  • Four grid types: squares, parquet, hexagons, or a mix of small and large squares
  • Four levels: 8x13 (10 mines), 12x19 (27 mines), 16x25 (68 or 80 mines)
  • SuperMine mode you start as a Private and every 5 wins move up a military rank
  • A fuse acts as a timer while you play
  • Points awarded based on rank and time left for each finished game
  • Multiple lives, you lose points for each life lost or you lose when none left
  • Hidden treasure and lives in the game, Hint feature (costs points to use)
  • Ablity to pause game (board is hidden)
  • Option to play Mini Mines mode with single games, no highscores and no progression
  • Flag by holding Shift or Option while you click
  • Superclick - chord by holding Option or double-clicking on number
  • Game automatically opens first square
  • Sound effects
  • You must open all safe squares and flag all mines to win
  • Requires Mac OS 6.05 or later
  • Commerical, requires activation code (such as EQ-31700) from your disk to open game

[edit] 1992- MineSweep

  • Version 2.01 at least by 1992-10-09
  • Black and White, no colour
  • Sound effects
  • One highscore for each of the 3 levels.
  • Superclick - click on square touching flags to chord
  • Has Cheat features and gives Hints.
  • Shareware but now full access abandonware
  • Version 2.01 mentioned 1992-10-09 in Usenet group noted in comp.sys.mac.games, original likely 1991

[edit] 1992 - KMines

  • Version 1.0 released at least by 1992-10-09
  • Colour
  • No highscores, no sound, no chording
  • First internet mention 1992-10-09 in Usenet group comp.sys.mac.games
  • Publisher Kagi also sold a minesweeper game 'Logic Bomb' for OS X

[edit] 1992 - MineSweeper

  • Version 1.4 at least by 1992-10-09
  • Game automatically opens first square.
  • Sound effects and colour
  • One highscore for each of the 3 levels.
  • Superclick - click on square touching flags to chord
  • Graphics can be customised.
  • Shareware now full access abandonware
  • Requires OS 6 or later
  • First internet mention 1992-10-09 in Usenet group comp.sys.mac.games, but version date unconfirmed and may be earlier

[edit] 1992 - Windows 3

  • Original released before 1992-10-09
  • Game is a parody of Windows 3.0 and opens a Windows desktop, but everything you click gives you error messages except the minesweeper game
  • "It is a game because it simulates errors for absolutely everything you try to do, except play the Mine game. It pokes fun at the nightmare of configuring a Windows/MS-DOS system."
  • No highscores or sound effects
  • Colour
  • First internet mention on 1992-10-09 in Usenet group comp.sys.mac.games
  • Minesweeper was released in 1990 but became part of Windows in Apr 1992

[edit] 1993 - Applefield

  • Lorenzo Cangiano (Italy)
  • Version 1.0 released 1993-03-30
  • Colour, no sound
  • One highscore for each of the 9 levels.
  • CD Textfiles: Ultra Mac-Games CDROM 2, 1995 by Walnut Creek CDROM: AppleField 1.0 Lorenzo Cangiano A mine-field type game LCab 30725 Board/Strategy: Board/Strategy
  • Freeware
  • Requires System 7 (May 1991) does not work on System 6

[edit] 1993 - YAMS

  • Heinrich Schnermann, Germany
  • Sound effects
  • One highscore for each of the 3 levels.
  • Languages: German, English, French
  • Shareware for $15 full version now abandonware
  • Requires OS 7 or later
  • YAMS stands for "Yet another minesweeper".

[edit] 1993 - MacGrid

  • Erik Schwiebert, USA
  • Version 2.02 at least by 1995
  • Original release between 1992-10-09 and 1993-05-07
  • Saves 10 highscores for each of the 3 levels.
  • Sound effects and colour
  • Freeware
  • Requires System 7 with QuickDraw and colour
  • Version 2.02 was also distributed as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek

[edit] 1993 - PolyMine

  • S. T. Han, USA
  • Kagi Shareware
  • Version 1.09 1996-05-01 (.CPT archive)
  • Version 1.06 1994-10-06 (.CPT archive)
  • Version 1.04 uploaded to info-mac 1993-09-27
  • Version 1.03
  • Version 1.02 at least by 1993-08-28
  • Version 1.01
  • Version 1.00 first release in 1993
  • Saves 10 best highscores (based on points not time)
  • Superclick - click on square touching flags to chord, to flag hold down 'Shift' while clicking
  • There are 3 grid shapes, 5 mine density options and 4 options for number of holes in the grid for a total of 60 combinations.
  • You must open all safe squares and flag all mines to win.
  • Sound effects.
  • Shareware but full version now abandonware. Version 1.06 asked for $1 or more, Version 1.09 requests $10.

[edit] 1993 - Trimines

  • Peter Van Schevensteen, Belgium
  • Version 1.0 Demo 1993 released 1993-09-21
  • Goal is either to cross the field or open all squares.
  • Grid is triangles instead of squares
  • Sound effects.
  • Black and White, no colour.
  • Sold as part of Ultra Mac-Games CDROM 2, 1995 by Walnut Creek
  • Appears to have been inspired by Hexmines, thus triangles and two methods of gameplay

[edit] 1994 - Land Mine

  • Unknown
  • Original released before 1994-11-19
  • Sound effects and colour
  • One highscore for each of the 3 levels.
  • Superclick - click on square touching flags to chord
  • Requires OS 7 and colour
  • Most likely inspired by the Atari game of the same name

[edit] 1994 - kBoom

  • Original release before 1995-01-13
  • Sound effects and colour
  • One highscore for each of 10 levels.
  • Person listing minesweeper games at Usenet comp.sys.mac.games did not mention game on 1994-11-19 but did on 1995-01-13.

[edit] 1994 - Stink

  • Original release before 1995-01-13
  • Sound effects and colour
  • No highscores
  • Superclick - click on square touching flags to chord
  • Person listing minesweeper games at Usenet comp.sys.mac.games did not mention game on 1994-11-19 but did on 1995-01-13.

[edit] 1995 - Mine Field

  • Blake Mitchell, USA
  • NO Software
  • Requires System 7 or later and 8 bit colour
  • Game crashes using OS 7.5.3 using Basilisk II emulator
  • Alternative source: UMich

[edit] 1995 - Mac Röj

  • Mattias Sundström, Sweden
  • Version 1.0.1 1995-03-15 (.SIT archive)
  • Version 1.0 original release March 1995
  • Game is in Swedish
  • Highscore for each of the four levels
  • Levels are Nybörjare (10x10, 10m), Lärling (16x16, 40m), Expert (16x30, 99m), Fantast (? - Larger than screen).
  • Sound effects include snoring if you stop clicking, and playing the 'Hallelujah Chorus' when you set a record.
  • Flag mines by pressing 'Shift' as you click, no chording
  • You must open all squares and flag all mines to win.
  • Shareware but now abandonware with full game access

[edit] 1995 - SCS Mines

  • Aaron Davidson, Canada
  • Silicon Creek Software
  • Levels are same as Windows: Easy (10 mines, 8x8), Average (40 mines, 16x16), Difficult (99 mines, 16x30) and Custom.
  • Saves best highscore for each level (but calls it "Low Scores")
  • Sound effects
  • No chording, you mark mines by pressing 'Shift' as you click
  • You must open all safe squares and flag all mines to win a level.
  • Requires 8 bit colour (256)
  • Trivia: According to author game site, "Written in C for Macintosh (Classic) in 1995. A very faithful port of the Windows Minesweeper game. In 1997 I also wrote a fairly sophisticated minesweeper solver as a project in a 2nd Year Algorithms course. It could solve a high percentage of minesweeper problems."

[edit] 1996 - MineSweeper Pro

  • Kentaro Tanida, Japan
  • Version 2.0 beta 1997-06-14 (.SIT archive)
  • Version 1.0 beta original release 1996-12-12
  • Game automatically opens first square
  • Version 2.0 allows custom up to 10,000 squares.
  • Game has English and Japanese instructions
  • In colour (256)
  • You can choose from 4 sizes of squares and 9 colour schemes
  • You can save games and open them later to finish
  • Sound effects and music
  • Superclick - clicking on a square next to a flag does chording
  • You can set an option to flag when clicking and hold a key to open squares, or vice versa
  • Levels are 10x10 (10 mines), 16x16 (40 mines), 16x32 (99 mines).
  • Saves 10 highscores per level
  • Needs Mac OS 7.0 or later.

[edit] 1997 - Manic Minefields


  • Rasmus & Mandus Söderberg, Sweden
  • Norbyte HB
  • Version 2.1.5 2004-10-28 (.SIT archive)
  • Version 1.4.2 2000-10-20 (.SIT archive)
  • Version 2.0.0 2002-06-26
  • Version 1.3.1 1999-11-03 (.SIT archive)
  • Version 1.2 Sep 1998
  • Version 1.1 announced 1998-04-06
  • Original version at info-mac.org 1997-02-12
  • Small, Medium, Large and Extra-Large levels
  • 10 different sets of graphics (12 as of v2.0.0)
  • Each mine field has different rules or graphics, such as roman numerals or dice instead of numbers
  • Highscore saved for each minefield
  • You can import emailed scores from friends
  • Available for OS 7, OS X and Windows
  • Shareware $12 (originally $7) and limits you to 2 of the 10 levels
  • Requires a PowerPC running Mac OS with colour display
  • Starting with v2.0.0 a version has been released for OS X and Windows
  • The authors originally wrote 'Skulls' for the Atari in 1993, which is now one of the levels in this game
  • Game comes with release history and version notes, so omitted listing all above

[edit] 1998 - SmallMines

  • Charles Miller, USA
  • Version 2.51 1999-01-30 (.SIT archive)
  • Version 2.5 not published, 1998
  • Version 2.1 released 1998-09-04
  • Version 2.0 released 1998-06-17
  • Version 1.0 released 1998-01-09
  • Levels as 10x10 (10 mines), 16x16 (40 mines), 16x32 (99 mines)
  • Saves 10 highscores for each level
  • Version 2.1 added a timer, 2.5 introduced chording
  • You can choose any colour for the grid from a palette
  • Flag by pressing one of 4 keys (you can select) and clicking
  • Chord by pressing one of 4 keys (you can select) and clicking
  • Chording on a square if there are not enough flags will lose the game
  • Game comes with a history file describing all 5 versions
  • Game first uploaded Jan 1998 but copyright is 1997 as programmed in Dec 1997.
  • SmallMines 2.5.1 requires OS7 or later

[edit] 1999 - Mega Minesweeper

  • Stephen Nowalk, USA
  • Carrot Software
  • Version 1.7 2001-02-06 (Virtual .IMG disk)
  • Version 1.6.6 2001-01-18
  • Version 1.6.5 2001-01-14
  • Version 1.6.1 2000-11-14
  • Version 1.6 2000-11-08
  • Version 1.5b1 2000-10-17
  • Version 1.2 2000-08-20
  • Version 1.0 2000-05-11
  • Version 0.9.5b1 1999-11-22
  • 14 colour schemes
  • Allows custom up to 32767 * 32767 and 1,073,676,288 mines
  • Five levels are 8x8 (10 mines), 16x16 (40), 16x32 (99), 100x100 (1500) and 1000x1000 (150000)
  • Shareware $10 - can play 50 games before registering
  • Requires OS 8.6 with CarbonLib or later, also works on OSX
  • Versions 0.x were Freeware

[edit] 2000 - MacMine

  • Ian Mann, Canada
  • "You are captain of a minesweeper and must locate hidden mines"
  • Requires OS 8 and a PowerPC
  • Freeware

[edit] 2002 - Bommo Sweeper X

  • Slovis Software, USA
  • There are 3 difficulty levels for each of the 7 grids
  • Saves 5 highscores for each combination
  • More than 10 colour schemes
  • Click and press 'Shift' to chord (added v1.1)
  • Requires Mac OS 8.6 or later, a Power PC and CarbonLib
  • One website dated 2003-04-26 claims a v1.1.5
  • Game also sold as part of "Ten for X Games" by Aladdin Systems in 2003 (actually 13 games)

[edit] 2006 - Turtle Minesweeper

  • Alan Smith, USA
  • Turtlesoft
  • Version 1.1.7 2006-10-21
  • Version 1.1.5 2006
  • Same 3 levels as Windows minesweeper
  • Custom (as of version 1.1)
  • Flag by pressing 'Control' when you click
  • Requires Mac OS 8.6 or later and CarbonLib
  • Also released separately for OS X (picture is OS X version)
  • Freeware

[edit] Help Wanted

If you can provide missing versions or pictures, please Help.

[edit] Files with Problems

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[edit] Missing Files

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