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Advice for minesweeper

 
 
 
before | beginning | mouse | patterns | guess | faster | examples | tips

Some examples

In this part, I would simply like to show some examples which are only applications of all the patterns studied until now. These examples also prove that it is not necessary to begin a game with a very large opening.

 

Example #1
Here is the starting situation
The diagram "" must jump you to the eyes
and you can mark the mines of the top corners

Now, the 2 of the bottom corners are both touching one mine, and they both lack one mine. With the in the middle, that can be compared to another diagram ""

Thus we know the position of all the mines of this part of the minefield, without needing the figures which are under the .

 

Example #2
Here is the starting situation

The only patterns which we can identify are two "", by noting well that the left "" is not one really since the touches three undiscovered boxes. It is thus necessary to start with the other "" (the in the right bottom corner, and the in the middle of the lower line)

We mark the mine for the 2nd of the column of right-hand side
then a both clic on the in the top right corner
Then another marking followed by a both clic
and still one
To finish this example, we mark the last mine

 

 

Example #3
Here is the starting situation

Another time we have two "", which only one is a true "" diagram.

Now, it lacks only one mine to the top left , carrying out another diagram "" with the bottom (I reassure you, that should not jump you to the eyes).

We mark the mine of the top right
by continuing to mark and both clicking
and
To finish the example, we mark the last mine.
 
Last update: 6 August 2006 Grégoire Duffez 2001-2006 - Contact - Sitemap - Rules